Filer
SoundPlayer.h
1 /*-
2  * Copyright (c) 2022-23 Simon Peter <probono@puredarwin.org>
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  * notice, this list of conditions and the following disclaimer in the
12  * documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
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16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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20  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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25  */
26 
27 #ifndef SOUNDPLAYER_H
28 #define SOUNDPLAYER_H
29 
30 #include <QObject>
31 #include <QMediaPlayer>
32 
36 class SoundPlayer : public QObject
37 {
38  Q_OBJECT
39 
40 public:
45  explicit SoundPlayer(QObject *parent = nullptr);
46 
53  static void playSound(const QString &filename); // Note: This can be called without needing an instance of SoundPlayer
54 };
55 
56 #endif // SOUNDPLAYER_H
The SoundPlayer class provides functionality to play sound effects.
Definition: SoundPlayer.h:37
static void playSound(const QString &filename)
Plays a sound effect from the specified file.
Definition: SoundPlayer.cpp:38
SoundPlayer(QObject *parent=nullptr)
Constructs a SoundPlayer object.
Definition: SoundPlayer.cpp:34